Properties
setProperty(property: String, value: Dynamic)
quickly sets a property in obj_song
EXAMPLE:
getProperty(property: String)
returns a property from obj_song EXAMPLE:
setUIProperty(uipart: String, property: String, value: Dynamic)
sets a part of the ui's property EXAMPLE:
getUIProperty(uipart: String, property: String)
sets a part of the ui's property EXAMPLE:
Notable Properties
Song Variables
misses
- current amount of missesaccuracy
- current accuracycoolscore
- current scoreskill
- current health (0 is full health, 100 is no health)bpm
- bpm
Gameplay Variables
skipCountdown
- skips countdown if trueghosttap
- enables ghost tapping if true
Visual Effects
ntsc
- adds the filter from the bonus songs if truescreenborder
- adds the vignette from weeknd 4 if true
Misc Variables
houtline
- healthbar outlinehplayer
- player hp bar colourhbaddie
- badguy hp bar colourfoutline
- flowbar outline colourfback
- flowbar bg colourffull
- flowbar fill colourbaddieicon
andplayericon
- player icons (set them to a sprite and they'll change)
UI Properties
(these only work with setUIProperty and getUIProperty)
scoretext
xpos: Int
ypos: Int
scalex: Int (offsets scale)
scaley: Int (offsets scale)
font: Font
shown: Bool
healthbar
xpos: Int
ypos: Int
scalex: Int
scaley: Int
shown: Bool
flowbar
xpos: Int
ypos: Int
scalex: Int
scaley: Int
shown: Bool
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